Post by D-Vader on Apr 2, 2005 12:02:45 GMT -5
I picked up the starter set along with a 3 figure pack.
Interesting game. Really easy to learn. Basically, it's like those HeroClix games, but not as complicated.
First, you create your team out of a designated amount of points. Each figure has a point value, either 10, 20, 30, or 40 points. So if the two players agree to a 100 point game, then each player chooses figures that add up to 100 points. Maybe 2 30-pointers, a 20-pointer and 2 10-pointers. The book suggests playing on a 3x3ft table.
The figures have a little rubber wheel that 'tix' when you move it, telling you how far it has moved. If the character has a speed of 12, then you can move it 12 'tix'. Pretty simple stuff. Figures are either strikers or launchers, meaning they either knock/slap the other figures, or shoot at them. The object of the game is to knock over all the other player's figures.
Once knocked down, the figure's special powers may come into play. On the bottom of the figure is its special powers. For example, if Mace is knocked down, his special power is to recover if another Jedi is in play. If your Mace gets knocked down and you have another Jedi in play, you won't lose Mace. But if you don't have a Jedi in play, Mace bites it. Also, the special power may or may not be 'on' when knocked over. When the rubber wheel 'tix', it moves a dial that has either a black or white square on it. If the square is white, then the special power is 'on', otherwise, no special power.
The Emperor is a unique figure. It is neither a launcher or a striker. His ability is to possess. Latch him onto an opponents figure if their bases touch, and then the that figure is controlled by the Emperor.
I talked Robert into getting a 3 pack of figures. Hopefully we'll be able to play. The game seems a little juvenile, but then again, I think it's aimed at the Pokemon and YuGiOh players.
Looks like this has to be played on a flat surface, unlike miniatures. But then again, I never liked having to judge my figure's distance with a tape measure. At least with the wheel, you just count tix. We'll see how it goes. I guess you could put ramps on the table for multiple levels...
Interesting game. Really easy to learn. Basically, it's like those HeroClix games, but not as complicated.
First, you create your team out of a designated amount of points. Each figure has a point value, either 10, 20, 30, or 40 points. So if the two players agree to a 100 point game, then each player chooses figures that add up to 100 points. Maybe 2 30-pointers, a 20-pointer and 2 10-pointers. The book suggests playing on a 3x3ft table.
The figures have a little rubber wheel that 'tix' when you move it, telling you how far it has moved. If the character has a speed of 12, then you can move it 12 'tix'. Pretty simple stuff. Figures are either strikers or launchers, meaning they either knock/slap the other figures, or shoot at them. The object of the game is to knock over all the other player's figures.
Once knocked down, the figure's special powers may come into play. On the bottom of the figure is its special powers. For example, if Mace is knocked down, his special power is to recover if another Jedi is in play. If your Mace gets knocked down and you have another Jedi in play, you won't lose Mace. But if you don't have a Jedi in play, Mace bites it. Also, the special power may or may not be 'on' when knocked over. When the rubber wheel 'tix', it moves a dial that has either a black or white square on it. If the square is white, then the special power is 'on', otherwise, no special power.
The Emperor is a unique figure. It is neither a launcher or a striker. His ability is to possess. Latch him onto an opponents figure if their bases touch, and then the that figure is controlled by the Emperor.
I talked Robert into getting a 3 pack of figures. Hopefully we'll be able to play. The game seems a little juvenile, but then again, I think it's aimed at the Pokemon and YuGiOh players.
Looks like this has to be played on a flat surface, unlike miniatures. But then again, I never liked having to judge my figure's distance with a tape measure. At least with the wheel, you just count tix. We'll see how it goes. I guess you could put ramps on the table for multiple levels...